Hi folks, so with Stormblood out and my interest to jump into an MMO returning I was curious to know one or two things regarding FFXIV again. So I've just signed up and was surprised to see that some newer servers are getting a Road to 60 EXP bonus. My concern here is how much of a benefit is this exp bonus? Having played through WoW's mainline content last year I was saddened by how boring and rushed traveling through the content was due to how quickly characters level in WoW. I know quick leveling is common place in MMO's but it still sucked and I constantly found myself way over leveled and bored to death by it in all honesty. So with this added exp bonus, is the benefit large enough that there's a danger of being over leveled for content? I'm starting a new character from fresh but don't want to feel like nothings a challenge because I'm way over leveled for the content I'm taking on. There's currently two or three servers in the EU with this bonus and I had considered joining another server without the bonus (such as Moogle) but they seemed closed off at the moment. I'd love to know this for sure because I don't want to go investing many many hours into a character I don't enjoy playing. Also one other question, this may seem a tad silly to ask but again having played WoW last year I'm curious to know if story content updates are playable for new players. SE release some pretty great update trailers showing off story progression (cut scenes etc) but I'm interested to know if these story updates remain in the game or do they get replaced by only the latest story developments. I would love to follow the story progression, but I'm concern if its anything like WoW's story which seems a total mess besides the main expansions. Is it possible to play through each updates story from say Heavensward to Stormblood? I know that seems a lot but I'd love to know some info regarding my questions, especially regarding the exp bonus. Many thanks and take care.
Getting into a new MMO is not always an easy feat. If you don’t have other friends that are playing to help you out, they can be daunting to begin. Final Fantasy XIV is no exception, but how easy is it really to begin? Though I’ve been playing the game since 1.0, there are still things I have yet to do in this game, so there’s always something new around the corner to learn and to experience. To prepare for this, I recorded about 30 minutes of the new player experience on a server I have not played on actively, as a class I’m still reasonably new to. I chose the Lancer on Zalera because I feel Lancer is probably a fairly popular class. Who doesn’t want to wield an awesome spear and stab things? Nobody that I know, that’s for sure.
Picking a Data Center/Server:
The first, potentially most important step is choosing where to start. If you have friends that play, it may not be such a bad idea to join their server; unless you’re like me, and everyone you know stuck to the Legacy Servers. If they are on the same Data Server, and you aren’t really worried about catching up with them, I recommend finding a Data Center in your region, and figuring out which server is “Preferred”. The North American Data Centers are “Aether” and “Primal”. The European Data Center is “Chaos”, and the Japanese Data Centers are “Elemental”, “Gaia”, and “Mana”. These are clusters of servers. You can’t join a Free Company (guild) on other servers, but you can join Linkshells and be friends with people on other servers on your Data Center.
Preferred Servers are key to leveling faster if you’re new and have no real preference. Preferred Servers are less crowded, and players receive a buff called “Road to 60”. This gives a tremendous amount of bonus EXP (+200% before other buffs) until you are level 60. If you swap to a non-60 class, you also receive that buff again. Should that server lose its preferred status, you will still keep the buff for 90 days, which is more than enough time to do some serious leveling. For the purpose of this, I rolled a fresh character on Zalera (Aether).
Picking a Job:
Final Fantasy XIV has a Job System, not unlike Final Fantasy Tactics. First, though, you pick a race. All of the races present in the game (6) have Male and Female options. The only one that is up in the air is the upcoming Viera race in Shadowbringers. There are no serious advantages/disadvantages to any of the race, so just pick the one that looks the best for you. Each race also has an optional regional look too, so there’s no pressure to min-max based on race. Each Race does have a stat they are slightly higher in than the others, but this is insignificant in the end-game experience. So focus less on that, and more on what feels right to you.
You begin with a Basic Job, and at level 30, you will be able to complete a quest chain and begin playing the Advanced Job it is tied to. Initially, you had to be level 30 in a job, and then level 15 in a job that was tied to that Advanced Job, but this has long since been removed. This ultimately makes the game so much easier to explain to newcomers. As an aside, you can also save your character design on the server if you plan on rolling someone on another server and want to keep that look, so that’s definitely a positive. Below are the Jobs by Role and what they advance into. I’m not counting expansion jobs in this list since you cannot start as them.
Tanks:
Marauder -> Warrior Gladiator -> Paladin
Melee DPS:
Pugilist -> Monk Lancer -> Dragoon Any Level 10 Class -> Rogue -> Ninja
Ranged DPS:
Arcanist -> Summoner Thaumaturge -> Black Mage Archer -> Bard
Healer:
Conjurer -> White Mage Arcanist -> Scholar
Ninja is a little different because you cannot start as a Rogue. You have to first complete your Level 10 Job Quest, then head to Limsa Lominsa. It might be easier to start as a Marauder or Arcanist, as you’ll be in Limsa already, but neither of those jobs really compliment the Rogue/Ninja. If you’re in no rush, you’ll get to Limsa Lominsa during the main story easy enough. It sounds complicated, but it’s not. In Heavensward, Dark Knight (Tank), Mechanist (Ranged DPS), and Astrologian (Healer) were also added. These require a level 50 Combat Class, and all of the 2.0 Story Quests completed. Stormblood added Samurai (Melee DPS) and Red Mage (Ranged DPS). These also require a level 50 Combat Class and also have starting quests attached.
Classes may seem a little complicated because Crafting is also class-based. Classes/Jobs are broken down into four groups: Disciples of War (Melee/Tanking), Disciples of Magic (Healers/Magical DPS) and Disciples of the Hand (Crafting) and Disciples of the Land (Gathering). You cannot begin as a Disciple of the Hand/Land, but after you reach level 10 you can head to the guild hall of these classes and begin down that road. On a personal note, I do not particularly recommend your first job be Conjurer unless you pick up another job that you are going to level. The reason is that some of the Main Story Quests require instanced battles, and these can be very trying as a healer. Not impossible, but they can be frustrating. With jobs/characters out of the way, how easy is it to get into the actual world?
The Beginner’s Experience:
Final Fantasy XIV has an overwhelming number of tool-tips because there are a lot of things you might not experience in other MMOs. You can turn them off if you’d like, but if you’re new to the game I do recommend leaving them up for the time being. The game will begin by asking how you’d like to have your controls set – controller or keyboard, which is nice. When I first played this game, I did play via a controller, but I’ve gone back to Keyboard/Mouse controls. Both are fine, but I felt like healing was a little hampered by a controller. Final Fantasy XIV is very good about holding your hand through the first levels, which I do wish I could turn off as an experienced player. But for the beginner? This is fantastic. When you start, you’ll head to the Adventurers Inn for the town you’re tied to. Each of the three major capitals has classes tied to it, by guild houses, instead of by race. It’s a very cosmopolitan choice, really.
From there, they will teach you the other important things, like the Aetheryte System. This is a teleporter system to get you to key parts of a town faster, and you can see the points on your map. Since you cannot mount up in town, and it will be some time before you have a Chocobo (or any other mount) to ride, it would behoove well of you to unlock all of these right away. Completing your towns Aetheryte will give you access to teleporting right to the town gates as well, which will save time. The game will teach you about the market, where your guild hall is, and guide you to the path of growth in that class. Every five levels you will also be prompted to go back to your guild hall to tackle a new quest, which gives new gear, experience, and sometimes abilities that you cannot otherwise acquire. Thankfully, Final Fantasy XIV does not make you return here every time you level for new powers.
This game is incredibly newbie-friendly. When you’re in the world, quest objectives are clearly marked above the creature, and the zone where they spawn is circled in red on your map/mini-map. When you unlock your Hunts, those creatures will also be marked, and killing the required number of them will give you a nice boost to your exp. Even if the monster is a few levels under you, if you see that tell-tale mark, go get ‘em. FATES are also marked on the map, which are randomly spawning events of a particular level grouping. Participating gives exp, based on your contribution. I see fewer people doing these in the lower levels, but they are a fantastic way to roam the land and level up. The game will also teach you about the importance of new gear with a quest that will not let you progress without having the armor of a particular level. You can either buy it outright in that town/outpost, or you can do a bunch of side quests, many of which give gear you need.
The Main Story Quest also shows you these! Characters with an Exclamation Mark over their head means they have a side quest for you. The Exclamation Mark with a gold/fiery seal around it means it’s a Main Story Quest. Before they send you into the world they also point out briefly LeveQuests but don’t go into particular detail. Every day, whether you log in or not, you receive Leve Points, which can be used to tackle Leve Quests. These can be used for any class, and there are some very fast ways to get levels for secondary jobs if you store these up. I hold onto my Leve Quests unless I really need to level something. Then you can search out a particular set of Leve Quests (which I will cover in a future article), where you can level much faster. These quests can be turned up to +5 level difficulty, but not all of them require actual combat.
From Housing to your classes, the game has it all figured out. Final Fantasy XIV also has two ways to teach characters how to handle group combat/learn their class. Guildhests teach generic party mechanics and can be found under your “Duty” tab. More intricate choices are found in the “Hall of the Novice”. You can undergo training for Tank/DPS/Healer for all of the main classes, outside of Red Mage and Samurai. Either talk to the Smith in the Adventurers Guild or to NPCs in various towns around the world. I’ve linked to where they are right here. This is incredibly helpful for learning to tank, to heal, or simply to learn where to stand/not to stand. On the note of towns, I also highly recommend talking to every single “Chocobokeep” in whatever town you visit. Since you won’t have a mount until level 20 and complete the “My Little Chocobo” quest, it will make travel a little more tolerable. Some of the areas you adventure in are simply massive, and it might be cheaper to travel back to town by Chocobo instead of teleporting.
Verdict: 4/5 – Very Easy:
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Final Fantasy XIV is easy to start, but the only thing holding it back from being a 5/5 is that there is simply so much information. There are so many things you might miss, like hidden bosses, quest chains, mounts, and awesome gear. That’s half the fun though, figuring out what you’ve missed, and always having a new adventure to go on. There’s PVP to try, Chocobo breeding/racing, card games to play, music to create (as a Bard), and more. Final Fantasy XIV is very good at starting players off with information and is not shy about prompting you with tool-tips and suggestions on what to do/where to go. But it’s up to you to take those and learn from them. There are so many reasons why FFXIV is the MMO I recommend to anyone looking for a good game.
The best part is the Free Trial though. You can level up to 35, though you cannot join Free Companies or whisper people. You can’t create parties, but you can join them. This is likely to prevent gold farming/botting, and from the system being exploited. Beyond that, it’s fair and is a sound way to learn how the game works, and if it’s for you. Though MMOs are a vast time sink, and there are of course daily/weekly challenges, the game in no way makes you feel like you must do them to succeed. It’s easy to get into, the game will show you the majority of important tasks you need to know about, and then lets you explore a beautiful world at your own pace.
FFXIV4GilDate: Apr/23/19 15:40:11Views: 1485
With the upcoming reshuffling of the datacenters, world visit system, and free world transfers. Population statistics click here, likely to change dramatically in the coming weeks. The number of active players on different server is also a factor in determining Final Fantasy XIV gil's needs. Our orders are more from NA and JP server. There are various comments in passing about different servers having different kinds of communities. This guide is one of my suggestions. Please let me know how you feel about the community on your server.
[NA Data Centers]
AETHER
Adamantoise.
Hunt community appears to be present, but trains are not too large.
Healthy Market Board.
Cactuar
High population but low public interaction, with a cliquey or insular feel. A community with pride in their server, active on Discord and Facebook.
3rd most active raid scene on Aether, behind Gilgamesh and Sargatanas. Most players hang out in endgame areas.
Healthy market board, but crafting bots make selling difficult.
Faerie
Known to be an LGBT-friendly server.
Gilgamesh
Popular with redditors.
Hardcore raiding server. Populous, with high clear rates of end-game content.
Fast-paced Market Board.
Jenova
Roleplaying-focused server with numerous events held by Free Companies. Known to be communicative and helpful.
Large Discord presence with a dedicated Discord server for Free Companies.
Midgardsormr
'Balanced' server in terms of economy and playstyle, with a coordinated hunting linkshell community. Cheap raid food.
Casual to mid-intensity players with a low hardcore playerbase.
Sargatanas
Significant endgame raider presence.
Elevated population of FFXIV 'content creators'.
Large Twitch streamer population.
Organized hunt community.
Siren
Dedicated hunting community with a large linkshell network.
High-end crafters and decorators. Considered to be a 'balanced' server in terms of game aspects.
Known to be an LGBT-friendly server.
CRYSTAL
Balmung
Unofficial roleplaying-focused server. In-server progress groups are limited so players often rely on cross-world parties for progression and Party Finder.
Reputation for erotic roleplaying.
Known to be congested. Difficult to register a character to.
'Buyer's Market' Market Board reflective of the high population, with low prices.
Brynhildr
Expensive Market Board.
Morning hunt trains. Limited raiding presence.
Coeurl
Organized hunt community with a dedicated Discord server.
High population, but with a balanced Market board economy and varied players. Little in the way of RP or raiding scenes. Market Board may be a 'seller's market' for higher-end gear.
Diabolos
Home to the non-profit organization 'A Stage Reborn'.
Goblin
Quiet, cliquey server with a more private vibe. FCs are small and closed.
Established hunting community with timed courtesies.
Cheap Market Board prices.
Malboro
Quiet server with a limited RP scene.
Large low-quality 'aggregate' Free Companies present, but also tightly-knit smaller Free Companies selective in recruiting. History of toxicity. Current 'Preferred World' status may be changing this dynamic with an influx of new players.
Seems to have a prominent Bard community.
Quality Novice Network.
Mateus
Inflated population numbers due to a large number of alternate characters that are level 50 and under. Some hardcore raiders.
Large and active hunting scene. Prefers shouts to Party Finder.
Competitive Market Board economy, with reports of harassment. 'Extremely high' prices.
Unofficial roleplaying-focused server.
Dense active population in most to all areas. Toxicity in the shout chat in Ul'dah, but generally not cliquey elsewhere.
Appears to have a large erotic roleplaying community.
Zalera
Primarily new and casual players. Formerly a low-population 'preferred world'.
Large and active hunting scene with a dedicated linkshell network. Does not use Party Finder for hunts, instead choosing to relay through Linkshells and area-wide shouts.
PRIMAL
Behemoth
Has a prominent Brazilian player base.
Excalibur
'Hardcore raiding' server.
Exodus
Limited hunting community with more shouts and relays on spawn than trains.
Serviceable Novice Network with reliable mentors.
Less players at end-game content than other servers on Primal. Some raiders. Not known for roleplaying.
Famfrit
Above-average population of partnered Twitch streamers, with a community that embraces streaming.
Hyperion
Lamia
Home to Youtube Free Company 'NEST'.
More casual player base, but some raiders. Atmosphere described as 'cozy'. Roleplaying rare, lots of support for crafters. Spotty hunting community.
Leviathan
'Hardcore raiding' server.
Dense population with active public areas. Known to be congested.
Ultros
Active hunt community, but with a history of trolling issues.
Populous, but relatively quiet.
Undercutting commonplace on the Market Board.
Known to be cliquey. Potentially 'trollish', with a growing casual and mid-tier playerbase.
Has a playerbase considered to be casual. Hunting community appears to be dedicated.
Moogle
Has a French-speaking player community.
Omega
Unofficial roleplaying-focused server.
Ragnarok
Has an Arabic-speaking player community.
Home to 'Entropy', a Free Company that regularly competes for World First clears in Savage raids, with relative success.
LIGHT
Lich
Odin
Has hardcore raiding Free Companies and a fiercely competitive Market Board.
Phoenix
Shiva
Has a German-speaking player community.
Zodiark
Has an active Discord server that is moving toward servicing the data center.
[JP Data Centers]
ELEMENTAL
Aegis
Atomos
Carbuncle
Garuda
Gungnir
Kujata
The 'overflow' server for Australian and New Zealand players when Tonberry is full to registration of new characters.
Ramuh
Tonberry
High population of Australian players as there is lack of an Australian data center, making it English-focused.
Typhon
Unicorn
GAIA
Alexander
Bahamut
Durandal
Fenrir
Ifrit
Friendly Japanese community with a small English-speaking community.
Hunting and map groups, average JP server clear rates. Community described as 'warm and welcoming'.
Ridill
Tiamat
Ultima
Valefor
Yojimbo
Zeromus
MANA
Anima
Asura
Preferred Server Ffxiv Account
Belias
Chocobo
Hades
Ixion
Mandragora
Masamune
Pandaemonium
Shinryu
Titan
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Hot News
Learn more about World transfers and population balancing.
The beginning of Early Access marks the opening of Omega, the new World on the Chaos data center (EUDC). In addition to this new world and the preemptive measures mentioned in Preventing Congestion on Congested Worlds, we have also begun a number of bonus incentives to coincide with Early Access. These measures and bonuses have been implemented to encourage an even distribution of active players across all Worlds, and ensure an enjoyable player experience.
Bonuses for New Worlds
Character Creation Bonuses on New Worlds
Bonuses for Existing Worlds
Current Status of Congested/Preferred Worlds
* Updated on 6/15/2017 The current status of each World with regards to the new population distribution incentives can be checked here. After assessing the number of active players, Carbuncle has had its status changed to 'Congested.' Character creation on Carbuncle as well as transfers to this World have been suspended until congestion issues have been resolved. Please note that Worlds that have not been listed as 'Congested' may also experience temporary suspensions on character creation during peak times or especially congested time periods.
Character Creation Bonuses on New Worlds
Creating a new character on a newly established World will earn you the bonuses outlined below. These incentives will remain in place until the active player population of a new World has shown sufficient growth. Please note that once a World has been removed from the 'New World' category, the EXP bonus will no longer be applied.
Double EXP bonus (until level 60 is reached)
Gift of 10 silver chocobo feathers, exchangeable for low-mid level gear to improve the leveling experience
Bonuses for characters created during bonus period that attain level 30 in any class
Gift of 1,000,000 gil(*1)
Gift of 15 days of free play time(*2) *1 Limited to once per data center on a single service account. *2 Limited to once per service account when creating a new character on either a New or Preferred World. When requirements for the free play time bonus are met, 15 days of play time will be added to your account upon changing areas or your next log in. In the event the Square Enix Account Management System is under maintenance, another attempt to add play time to your account will be made after twenty four hours. A notification will be sent to the e-mail address registered to your Square Enix account when play time has been successfully added.
Characters created on newly established Worlds during the bonus period will be restricted from using the World transfer service for 90 days. Players with pre-existing characters on new Worlds are still eligible to receive these bonuses for new characters created after the bonus period has begun. All new characters beyond the first created will also receive any bonuses not specifically restricted as one-time only incentives.
Bonuses for Transferring to New Worlds
Transferring to a new World will earn you the bonuses outlined below. These bonuses will remain in effect until the population of active players in the World in question has grown to a specified number.
World transfer bonuses
Transfer is free of charge
Maximum amount of gil that can be transferred increased to 999,999,999
Gift of 10 gold chocobo feathers, exchangeable for special rewards such as rare mounts
Bonuses for owners of personal housing/apartments
Personal housing Reimbursement for the full price of the estate, plus compensation of 3,000,000 gil for non-recoverable furnishings Please apply for a World transfer after removing your estate hall and furnishings, but DO NOT relinquish the land. If you have relinquished the deed to your plot, you will not be eligible to receive the bonuses outlined above.
Apartments Reimbursement of the 500,000 gil price, and compensation of 500,000 gil for non-recoverable furnishings Please apply for a World transfer after removing your furnishings, but DO NOT vacate the apartment. If you have relinquished the rights to your property, you will not be eligible to receive the bonuses outlined above.
* Any gil above the maximum of 999,999,999 will be lost.
Characters that have transferred to a new World during the bonus period will be restricted from using the World transfer service for 90 days. * World transfers to Omega have been suspended. Learn more about the status of Omega. * Updated on 6/29/2017
Character Creation Bonuses on Preferred Worlds
Creating a new character on a Preferred World will earn you the bonuses outlined below. These bonuses will remain in effect until the active player population of Congested and Preferred Worlds has stabilized. Please note, however, that the population status of a World is subject to change, and that if a World is removed from the 'Preferred' category, the EXP bonus will no longer be applied.
Bonuses awarded at character creation
Double EXP bonus (until level 60 is reached)
Gift of 10 silver chocobo feathers, exchangeable for low-mid level gear to improve the leveling experience
Bonus for characters created during bonus period that attain level 30 in any class
Gift of 15 days of free play time(*1) *1 Limited to once per service account when creating a new character on either a new or Preferred World. When requirements for the free play time bonus are met, 15 days of play time will be added to your account upon changing areas or your next log in. In the event the Square Enix Account Management System is under maintenance, another attempt to add play time to your account will be made after twenty four hours. A notification will be sent to the e-mail address registered to your Square Enix account when play time has been successfully added.
Characters created on Preferred Worlds during the bonus period will be restricted from using the World transfer service for 90 days. Players with pre-existing characters on Preferred Worlds are still eligible to receive these bonuses for new characters created after the bonus period has begun. All new characters beyond the first created will also receive any bonuses not specifically restricted as one-time only incentives.
Bonuses for Transferring from Congested to Preferred Worlds
Transferring from a Congested World to a Preferred World will earn you the bonuses described below. These bonuses will remain in effect until the active player population of Congested and Preferred Worlds has stabilized, but please note that the population status of a World is subject to change.
World transfer bonuses
Transfer is free of charge
Maximum amount of gil that can be transferred increased to 999,999,999
Gift of 10 gold chocobo feathers, exchangeable for special rewards such as rare mounts
Bonuses for owners of personal housing/apartments
Personal housing Reimbursement for the full price of the estate, plus compensation of 3,000,000 gil for non-recoverable furnishings Please apply for a World transfer after removing your estate hall and furnishings, but DO NOT relinquish the land. If you have relinquished the deed to your plot, you will not be eligible to receive the bonuses outlined above.
Apartments Reimbursement of the 500,000 gil price, and compensation of 500,000 gil for non-recoverable furnishings Please apply for a World transfer after removing your furnishings, but DO NOT vacate the apartment. If you have relinquished the rights to your property, you will not be eligible to receive the bonuses outlined above.
* Any gil above the maximum of 999,999,999 will be lost.
Characters that have transferred to a Preferred World during the bonus period will be restricted from using the World transfer service for 90 days.
We plan to continue introducing new incentives and updates following the release of 4.0, including bonuses to accommodate the transfer of entire free companies and free company housing.
Thank you for your patience and understanding as we strive to create an enjoyable playing environment for players on all Worlds.
We thank you for your consideration and understanding as we continue our World population balancing incentives. The status of the following Worlds has been changed today. The two new Worlds 'Spriggan' and 'Twintania' that were added today will be set as New Worlds. ■Japan Data Center ▼Changed to Congested World Bahamut Carbuncle Chocobo Garuda Hades Mandragora Shinryu Tonberry ▼Changed to Preferred World Atomos Belias Kujata Ultima Unicorn Zeromus ▼Changed to Standard World Aegis Fenrir Ifrit Ramuh Ridill Tiamat ■North American Data Center ▼Changed to Congested World Behemoth Excalibur Faerie Hyperion Leviathan Sargatanas Siren Ultros ▼Changed to Preferred World Brynhildr Zalera ▼Changed to Standard World Adamantoise Famfrit Lamia Malboro Midgardsormr ■European Data Center ▼New World Spriggan Twintania For the current status of character creation restrictions and congested/preferred Worlds, please check the link below. https://sqex.to/OVaQJ We will continue to observe the number of players logged in and change the status of Worlds periodically in order to balance the population among Worlds. Please check the following link for more information regarding our population balancing incentives https://sqex.to/Sn9